Seiges are a thing of the past really as well, as they all take place in 'star forts' which are ALL the same.Ģ. There seems to be a bit more AI thinking in the battles, which is an improvement - but its not very strategic - the enemy will still walk into gun fire and get slaughtered etc. That said, the battles are decent for what you get - most of the units you don't really need (you mostly just use line infantry) and the opponents are pretty weak unless you set to 'very hard' (recommended). Gone are the mountains that were seen in other TW games (as much as a pain as they were), even the bridges, that are on the map, end up like a swamp type battlefield and everyone liked the mass slaughter at the bridges!!! They have buildings which you can use, but don't (but its quite cool looking at your men inside, busting out the windows ready to shoot - but I did this once in 100 years!). Battles: Despite the size of the campaign map, the land battles lack the scope of previous TW games - in virtually all my battles, they have been fought on flat ground only. I have now played it on and off for around 4 months and will say the following:ġ. I don't get to play games that often, so was disapointed at it all, but I perservered and after a while got into it a bit more, as I started to understand things. In reality, the manual should have been beefy, espcially as its supplied as PDF on the disks as well, so theres no excuse (IMO) for not explaining everything in reasonable detail.Īt first I hated the game - too much going on, and knowing to little made it less of an experience. The manual was absolutly dire and only gave the most basic of information - other stuff I learnt off various forums because without knowing how the mechanics work, you can't enjoy a game like this. The game itself seemed daunting at first as it had a massive map over 3 screens. My review will be split into 2 bits - the game itself (and the manual), the bug problem & instalation/steam: However, in Agust 2010 I relented when I saw this going cheap, so got a copy. Video card: AMD Radeon HD 50 series graphics card or equivalent DirectX 11 compatible cardĪlthough I have loved the TW series since Shogun, I resisted buying this game due to all the bugs that other reviewers kept on reporting.RAM: 2GB RAM (XP), 4GB RAM (Vista / Windows7).Processor: 2nd Generation Intel Core i5 processor (or greater), or AMD equivalent.Video card: 256 MB DirectX 9.0c compatible card (shader model 3).RAM: 1GB RAM (XP), 2GB RAM (Vista / Windows7).Processor: 2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor, or AMD equivalent (with SSE2).All downloadable content for both titlesĬomprising the award winning Empire: Total War and its dramatic sequel Napolean: Total War this Game of the Year edition covers over a century of epic wars and revolutions that shaped the world.Two full games - Empire: Total War & Napoleon: Total War.as I've said not my favourite task.Įither a fresh old-PFM schemata with Troy entries pops out from the nowhere, or you have to wait till I made it some day.īTW: with the next release Warhammer 1 will be kicked-out.Empire: Total War & Napoleon: Total War - Game Of The Year Edition Includes: faction I have to make a new faction entry for the old-PFM schemata format. I know how to use the DecodeTool to create new entries for the schemata, but this is def not my favourite pastime. But they have already made it for Troy, so it could be used a groundwork.Īnd I will def not rewrite the pack reader lib which is using the orig PFM schema. There is a successor called "Rusted PackFileManager" but unfort they use their own schema, but which are well readable, but it's still another format. It looks like PFM is not updated anymore, which puts a spoke in my wheel, because I use its schemata for reading the data in the packs. But I am working on it from time to time. so it could work sometimes.Įxpect new release with the very basic tables. Watch out: if you edit values in the edit dialogs (thou some values seems to read properly), you might destroy something.Īs a rule: SaveParser writes the values in the same nodes again. It looks like that some value are already there but I am def not sure. Use Warhammer2 as game then load the Troy-savegame.įaction table does not work, so I recommend the Character table as entrance to the nodes. If you wanna edit Troy with the Embedded EditSF you can use SaveParser as navigation helper to the nodes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |